Structure Tiers

Structures are the foundation of industry in SovereignMC. Most of them are necessary in order to advance to higher tiers of Structures.

Part One (Introduction to Structures) Part Two (Structures)
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Part Three (Sigils)

All structures T0–T2 are 250–2500 blocks. Register base tier with /ts register <type_t0>, upgrade with /ts upgrade. Upgrade cost = baseFee x multiplier (T1 x1.5, T2 x1.8). Downgrading is free and credits re-upgrade. Max 5 output crates linked (/ts link). Full recipes in the guide book (/ts guide, /ts recipe). {.is-info}

Tier 0 Structures

These Structures use vanilla items as Consumables. Bootstrap order: Workshop → Woodcutter → Smelter → Deep Mine → Crusher.

StructureRegister keyFirst-time feeNotes
Workshopworkshop_t0$100No-fuel crafting station for output crates, machine blocks, T1 consumables
Woodcutterwoodcutter_t0$150Choose Logs to produce.
Deep Minedeep_mine_t0$200Raw ores. Pickaxes
Quarryquarry_t0$150Cobble/stone/sand/glass/basalt/deepslate slider
Mud Pitmud_pit_t0$150Clay/dirt/mud pool. Shovels
Crushercrusher_t0$100Raw → impure dust + sulfur bonus. Grindstones
Sawmillsawmill_t0$20Requires 1x Stonecutter in footprint
Crop Farmcrop_farm_t0$50Requires 100x crops. Hoes
Smeltersmelter_t0$50Raw/dust → ingots + alloys. Coal-block fuel
Sigil Altarsigil_altar_t0$500Applies sigils / crafts Sigil Crucibles. See Part Three
Town Halltown_hall_t0$1000Administration console

Tier 1 Structures

These Structures use Electricity and custom items for Consumables. T1 needs electricity from the town pool (Transformer + Electric Motor in most). Alchemy is removed. No Arc Furnace — Smelter covers T0+.

StructureKeyFee / upgradeNotes
Deep Minedeep_mine_t1Upgrade via T040/cycle, drill bits
Quarryquarry_t1Upgrade via T050/cycle, drill bits
Mud Pitmud_pit_t1Upgrade via T020/cycle, industrial buckets
Crushercrusher_t1Upgrade via T030/cycle, grindstone cores
Smelter T1smelter_t1Upgrade / $100 family base20/cycle, graphite
Electrolysiselectrolysis_t1$150 first-time20/cycle, graphite + copper. Impure → pure
Power Plantpower_plant_t1$300 first-timeProduces 400. Coal/charcoal/blaze rod fuel
Concrete Mixerconcrete_mixer_t1$200 first-time200/cycle, mixing blades
Armouryarmoury_t1$100 first-time100/cycle, modest alloy. Repair
Munitions Factorymunitions_factory_t1$300 first-timeWelding rods. T1-only
Enchantment Centrifuge T1enchantment_centrifuge_t1$200 first-time300/cycle, books

Tier 2 Structures

Tier 2 are upgrades (no direct register). Same electricity model, higher throughput. No Munitions T2.

StructureKeyFeeNotes
Deep Mine T2deep_mine_t2base x1.8Upgrade
Quarry T2quarry_t2base x1.8Upgrade
Mud Pit T2mud_pit_t2base x1.8Upgrade
Crusher T2crusher_t2base x1.8Upgrade
Smelter T2smelter_t2base x1.8Upgrade
Electrolysis T2electrolysis_t2base x1.8Upgrade
Power Plant T2power_plant_t2base x1.8Higher production
Concrete Mixer T2concrete_mixer_t2base x1.8Upgrade
Armoury T2armoury_t2base x1.8Faster repair
Enchantment Centrifuge T2enchantment_centrifuge_t2base x1.8Faster

Tier 3 — Coming Soon

Tier 3 is Coming Soon. {.is-warning}

Tier 4 — Coming Soon

Tier 4 is Coming Soon. {.is-warning}

Tier 5 — Coming Soon

Tier 5 is Coming Soon. {.is-warning}