Structures are the foundation of industry in SovereignMC. Most of them are necessary in order to advance to higher tiers of Structures.
| Part One (Introduction to Structures) | Part Two (Structures) You are here |
Part Three (Sigils) |
All structures T0–T2 are 250–2500 blocks. Register base tier with
/ts register <type_t0>, upgrade with/ts upgrade. Upgrade cost =baseFee x multiplier(T1 x1.5, T2 x1.8). Downgrading is free and credits re-upgrade. Max 5 output crates linked (/ts link). Full recipes in the guide book (/ts guide,/ts recipe). {.is-info}
Tier 0 Structures
These Structures use vanilla items as Consumables. Bootstrap order: Workshop → Woodcutter → Smelter → Deep Mine → Crusher.
| Structure | Register key | First-time fee | Notes |
|---|---|---|---|
| Workshop | workshop_t0 | $100 | No-fuel crafting station for output crates, machine blocks, T1 consumables |
| Woodcutter | woodcutter_t0 | $150 | Choose Logs to produce. |
| Deep Mine | deep_mine_t0 | $200 | Raw ores. Pickaxes |
| Quarry | quarry_t0 | $150 | Cobble/stone/sand/glass/basalt/deepslate slider |
| Mud Pit | mud_pit_t0 | $150 | Clay/dirt/mud pool. Shovels |
| Crusher | crusher_t0 | $100 | Raw → impure dust + sulfur bonus. Grindstones |
| Sawmill | sawmill_t0 | $20 | Requires 1x Stonecutter in footprint |
| Crop Farm | crop_farm_t0 | $50 | Requires 100x crops. Hoes |
| Smelter | smelter_t0 | $50 | Raw/dust → ingots + alloys. Coal-block fuel |
| Sigil Altar | sigil_altar_t0 | $500 | Applies sigils / crafts Sigil Crucibles. See Part Three |
| Town Hall | town_hall_t0 | $1000 | Administration console |
Tier 1 Structures
These Structures use Electricity and custom items for Consumables. T1 needs electricity from the town pool (Transformer + Electric Motor in most). Alchemy is removed. No Arc Furnace — Smelter covers T0+.
| Structure | Key | Fee / upgrade | Notes |
|---|---|---|---|
| Deep Mine | deep_mine_t1 | Upgrade via T0 | 40/cycle, drill bits |
| Quarry | quarry_t1 | Upgrade via T0 | 50/cycle, drill bits |
| Mud Pit | mud_pit_t1 | Upgrade via T0 | 20/cycle, industrial buckets |
| Crusher | crusher_t1 | Upgrade via T0 | 30/cycle, grindstone cores |
| Smelter T1 | smelter_t1 | Upgrade / $100 family base | 20/cycle, graphite |
| Electrolysis | electrolysis_t1 | $150 first-time | 20/cycle, graphite + copper. Impure → pure |
| Power Plant | power_plant_t1 | $300 first-time | Produces 400. Coal/charcoal/blaze rod fuel |
| Concrete Mixer | concrete_mixer_t1 | $200 first-time | 200/cycle, mixing blades |
| Armoury | armoury_t1 | $100 first-time | 100/cycle, modest alloy. Repair |
| Munitions Factory | munitions_factory_t1 | $300 first-time | Welding rods. T1-only |
| Enchantment Centrifuge T1 | enchantment_centrifuge_t1 | $200 first-time | 300/cycle, books |
Tier 2 Structures
Tier 2 are upgrades (no direct register). Same electricity model, higher throughput. No Munitions T2.
| Structure | Key | Fee | Notes |
|---|---|---|---|
| Deep Mine T2 | deep_mine_t2 | base x1.8 | Upgrade |
| Quarry T2 | quarry_t2 | base x1.8 | Upgrade |
| Mud Pit T2 | mud_pit_t2 | base x1.8 | Upgrade |
| Crusher T2 | crusher_t2 | base x1.8 | Upgrade |
| Smelter T2 | smelter_t2 | base x1.8 | Upgrade |
| Electrolysis T2 | electrolysis_t2 | base x1.8 | Upgrade |
| Power Plant T2 | power_plant_t2 | base x1.8 | Higher production |
| Concrete Mixer T2 | concrete_mixer_t2 | base x1.8 | Upgrade |
| Armoury T2 | armoury_t2 | base x1.8 | Faster repair |
| Enchantment Centrifuge T2 | enchantment_centrifuge_t2 | base x1.8 | Faster |
Tier 3 — Coming Soon
Tier 3 is Coming Soon. {.is-warning}
Tier 4 — Coming Soon
Tier 4 is Coming Soon. {.is-warning}
Tier 5 — Coming Soon
Tier 5 is Coming Soon. {.is-warning}