| You are here | Player Guide | Overview | Quickstart | Justify & Declare | Battles & Sieges |
| Score, Occupation & Peace | Forts, Outskirts & FOBs | Commands | Glossary |
War on SovereignMC
War is how nations take each other’s towns. Earn a reason to fight, declare a war with a named target town, take that town in a battle or a siege, hold it to build war score, and then either accept the peace the winner dictates or enforce your own. Nothing here happens by accident: every town you take has to be paid for, held and paid for again, and handed over or given back in a treaty.
This guide covers the whole loop — from your first justification to the last term of a peace treaty.
See also: Player Guide · Quickstart
Contents
- Player Guide — the whole loop on one screen, for new players.
- Overview — what War is, the map, and the words the rest of the guide uses.
- Quickstart — the five steps from a justification to a signed peace.
- Justify & Declare — the three reasons to fight, what they cost, and how a war starts.
- Battles & Sieges — starting a fight, banners, points, sessions and the war chest.
- Score, Occupation & Peace — how score is counted, what holding a town costs, and how peace is written.
- Forts, Outskirts & FOBs — forts, the ring around every claim, forward bases and siege camps.
- Commands — every command you need, and who may use it.
- Glossary — every term used in this guide, defined.
Where do I start?
New to the server? Read the Player Guide first — it is the whole loop on one screen. First time leading a nation? Go straight to the Quickstart, then use the reference pages for anything you need to look up.