War Guide
You are here Player Guide Overview Quickstart Justify & Declare Battles & Sieges
Score, Occupation & Peace Forts, Outskirts & FOBs Commands Glossary

War on SovereignMC

War is how nations take each other’s towns. Earn a reason to fight, declare a war with a named target town, take that town in a battle or a siege, hold it to build war score, and then either accept the peace the winner dictates or enforce your own. Nothing here happens by accident: every town you take has to be paid for, held and paid for again, and handed over or given back in a treaty.

This guide covers the whole loop — from your first justification to the last term of a peace treaty.

See also: Player Guide · Quickstart

Contents

  1. Player Guide — the whole loop on one screen, for new players.
  2. Overview — what War is, the map, and the words the rest of the guide uses.
  3. Quickstart — the five steps from a justification to a signed peace.
  4. Justify & Declare — the three reasons to fight, what they cost, and how a war starts.
  5. Battles & Sieges — starting a fight, banners, points, sessions and the war chest.
  6. Score, Occupation & Peace — how score is counted, what holding a town costs, and how peace is written.
  7. Forts, Outskirts & FOBs — forts, the ring around every claim, forward bases and siege camps.
  8. Commands — every command you need, and who may use it.
  9. Glossary — every term used in this guide, defined.

Where do I start?

New to the server? Read the Player Guide first — it is the whole loop on one screen. First time leading a nation? Go straight to the Quickstart, then use the reference pages for anything you need to look up.