TownyStructures is SovereignMC’s custom industry solution.
It breathes functional life into the beautiful and ornate but otherwise purposeless buildings found throughout a town, chiefly by allowing them to become cogs in the overarching industrial machine.
Without structures, your town’s industry cannot function. they are the foundation upon which all advanced crafting, processing, and resource generation is built.
The choice of what to build and where is yours. Will you cluster your structures together for convenience, spreading them across town to beautify every district? Will you focus on resource extraction, manufacturing, or something in between? TownyStructures doesn’t just add machinery. It adds meaning to every building you create.
| Part One (Introduction to Structures) You are here |
Part Two (Structures) | Part Three (Sigils) |
Guide Book
The in-game Structures Guide is the fastest way to browse everything without leaving the game. It uses a Slimefun-style catalog.
- Get the book:
/ts book— gives you an Enchanted Book named Structures Guide. If your inventory is full it drops at your feet. - Open it: hold the book and right-click. You can also run
/ts guidedirectly. - Search:
/ts search <query>— anvil search across all items. - Recipe lookup:
/ts recipe <item>— shows where an item is made / what it is used for. - Inside the guide: Getting Started, How to Play, Commands, Tier T0–T5 browsers, Item categories (raw ores, ingots, building blocks, logs, concrete, crops, munitions, capacitors, circuit boards, consumables, sigils, multiblocks, outputs), plus per-structure pages. Workshop recipes and all other crafting recipes are browsable here — see the guide book in game for the full list.
Recommended starting order shown in the guide: Workshop T0 → Woodcutter T0 → Smelter T0 → Deep Mine T0 → Crusher T0 → Power Plant T1, then T1 upgrades.
Creating a Structure
Structures virtually do not differ from other buildings in a town, as such, any build can be registered as a towny structure, given that it meets the requirements.
To register a building as a structure, stand in it and run /ts register <structure_type>, e.g. /ts register workshop_t0. This prompts you to confirm with /ts register <structure_type> confirm within 30 seconds. Upon confirmation, the structure gets registered and its blocks can no longer be griefed. To make changes, run /ts deregister while standing on the structure (mayor / co-mayor only), edit, and re-register. Re-registering the same tier is free — you only pay the first-time fee once per family.
Structures must be 250 to 2500 blocks big {.is-info}
Structures must be built on the surface and do not merge together. They need a clear exclusive zone and sky clearance, and must pass validation (above-ground, air volume, no bedrock too close). {.is-info}
Structures require a first‑time registration fee. Deregistering to change appearance and registering again is free. Upgrading to a new tier costs
baseFee(lowest tier) x multiplier— T1 x1.5, T2 x1.8. Downgrading is free and credits you so re-upgrading is free. {.is-info}
Note that while structures can be built in town outskirts, they will be deregistered automatically once a battle starts. For this reason, it is recommended not to create structures which feature a lot of buffer storage in outskirts. {.is-warning}
Only base tiers can be registered directly. Higher tiers use /ts upgrade [confirm] while standing on the structure. Example: register deep_mine_t0, then /ts upgrade to go T1 → T2.
Allowed Blocks
The following blocks are permitted for building. Blocks are grouped by category for easier navigation. Please note that the natural occuring types of stone, andesite, diorite & granit are not allowed to prevent merge issues. Per-structure extras (e.g. Sawmill needs 1x Stonecutter, Crop Farm needs 100x crops + farmland, Woodcutter scans leaves) are checked on top of this list.
🌳 Wood
Wood Variants
| Category | Allowed |
|---|---|
| Planks | All wood types |
| Logs & Stems | All wood types |
| Wood & Hyphae | All wood types |
| Stripped Logs & Stems | All wood types |
| Stripped Wood & Hyphae | All wood types |
| Slabs | All wood types |
| Stairs | All wood types |
| Fences | All wood types |
| Fence Gates | All wood types |
| Doors | All wood types |
| Trapdoors | All wood types |
Wood Types
- Acacia
- Bamboo
- Birch
- Cherry
- Crimson
- Dark Oak
- Jungle
- Mangrove
- Oak
- Spruce
- Warped
🪨 Stone & Bricks
Stone Families
| Block Family | Allowed |
|---|---|
| Cobblestone | Block, Slab, Stairs, Wall |
| Cleanstone | Slab |
| Mossy Cobblestone | Block, Slab, Stairs, Wall |
| Stone Bricks | Normal, Mossy, Cracked, Chiseled, Slab, Stairs, Wall |
| Smooth Stone | Block, Slab |
| Bricks | Block, Slab, Stairs, Wall |
| Mud | Packed Mud |
| Mud Bricks | Block, Slab, Stairs, Wall |
| Sandstone | Normal, Chiseled, Cut, Smooth, Slab, Stairs, Wall |
| Red Sandstone | Normal, Chiseled, Cut, Smooth, Slab, Stairs, Wall |
| Nether Bricks | Normal, Red, Chiseled, Cracked, Slab, Stairs, Wall, Fence |
| End Stone | End Stone, End Stone Bricks, Slab, Stairs, Wall, End Rod |
| Deepslate | Cobbled, Polished, Bricks and Tiles (including Slabs, Stairs and Walls) |
| Blackstone | Blackstone, Polished Blackstone and Polished Blackstone Bricks (including Slabs, Stairs and Walls) |
| Basalt | Basalt, Polished Basalt, Smooth Basalt |
| Tuff | Tuff, Polished Tuff, Chiseled Tuff, Tuff Bricks, Chiseled Tuff Bricks (including Slabs, Stairs and Walls) |
Special Cases
The following block families intentionally only allow their decorative variants:
- Andesite
- Diorite
- Granite
Allowed variants:
- Polished
- Slabs
- Stairs
- Walls
🟫 Copper & ⛓️ Iron
Copper & Iron Blocks
| Category | Allowed |
|---|---|
| Chiseled Copper | All oxidation stages (including Waxed variants) |
| Copper Grates | All oxidation stages (including Waxed variants) |
| Copper Doors | All oxidation stages (including Waxed variants) |
| Copper Trapdoors | All oxidation stages (including Waxed variants) |
| Copper Bulbs | All oxidation stages (including Waxed variants) |
| Iron | Iron Block, Iron Bars, Iron Door, Iron Trapdoor, Chain |
🎨 Decorative Blocks
Decorative Blocks
| Category | Allowed |
|---|---|
| Terracotta | Regular Terracotta and all 16 colors |
| Concrete | All 16 colors |
🪟 Glass
Glass
| Category | Allowed |
|---|---|
| Glass | Glass and Glass Pane |
| Stained Glass | All 16 colors (Blocks and Panes) |
📦 Utility Blocks
Utility Blocks
| Category | Allowed |
|---|---|
| Storage | Barrel, Chest |
| Crafting | Crafting Table, Furnace |
| Decoration | Bookshelf |
💡 Light Sources
Light Sources
| Category | Allowed |
|---|---|
| Torches | Torch, Wall Torch |
| Lanterns | Lantern, Soul Lantern |
| Copper Bulbs | All oxidation stages (including Waxed variants) |
| Froglights | Ochre, Pearlescent, Verdant |
| Other | Glowstone, Sea Lantern |
Using a Structure
Management of Structures
Town mayors and comayors are able to register or deregister structures, while also being able to keep track of them with /ts list (shows TYPE [ACTIVE/INACTIVE/UNFINISHED] + UUID). Town members who are not otherwise blocked from using a particular structure via permissions are able to interact with them similarly using the /ts open command.
Useful commands:
/ts guide, /ts book, /ts search <query>, /ts recipe <item>, /ts register <type>, /ts open, /ts list, /ts upgrade, /ts downgrade, /ts link, /ts unlink, /ts restore (free-registration browser), /ts cap, /ts deregister
Getting Started
Structures unlock custom items and machines, but you don’t start with them. You have to bootstrap your way in. The Workshop T0 is your first and most important structure. It costs $100 first-time, just vanilla blocks, and lets you craft everything else: output crates, machine blocks (transformer, electric motor, fluid pump, etc.), and T1 consumables.
One needs to build something as rudimentary as a wooden shack, and then do /ts register workshop_t0, pay the first time price and then they will be in the ecosystem. The /ts open window for the workshop shows a list of items that one can craft, and the required materials. The materials are pulled from the player’s inventory when he crafts something. Full recipe list is in the guide book (/ts guide).
Suggested path: Workshop T0 → Woodcutter T0 → Smelter T0 → Deep Mine T0 → Crusher T0 → Power Plant T1 → T1 upgrades. T0 uses vanilla consumables. T1+ uses electricity from the town pool plus tiered consumables. See Part Two for the full T0–T2 tables.
Structure input/output
Some structures take inputs from GUI input slots, process them (consuming fuel/electricity + consumables), and dump their output into an Output Crate linked at registration time. Place an Output Crate (T1: 1x Barrel + 6x Planks, craftable from the Workshop) inside the footprint and run /ts link (mayor only) to link up to 5 crates + capacitors. /ts unlink clears them. If no crate is linked, results go to your inventory. If crates are missing/full, production pauses.