War — Commands
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War

CommandWhoWhat it does
/warany memberOpens the war screen: your wars, your reasons to fight, peace drafting and everything else.
/war justify <nation> <town> <CONQUEST|RECONQUEST|COLONIAL_WAR>king, coleader, generalPays for and starts a three-day justification against an enemy town. Run with no arguments for a menu.
/war declare <nation> <casus belli>any memberSpends the named reason and starts the war.
/war info [war]any memberA war’s score and its breakdown, the nations in it, its battles and your exhaustion.
/war cbs [nation]any memberLists the reasons that nation holds to fight, and the town each one targets.
/war calltoarms add <ally> <war>king, coleader, generalAsks an existing ally to join the war on your side. Only the war’s own leader can send it.
/war calltoarms sent [page]any memberRequests your nation has sent.
/war calltoarms received [page]any memberRequests your nation has received.
/war calltoarms accept <nation> <war>king, coleader, generalJoins that war on the side that called.
/war calltoarms deny <nation> <war>king, coleader, generalTurns the request down.

A call to arms expires with the server’s invite timeout — answer it in time or ask again. {.is-info}

Battles

/battles also answers to /conflicts, /battle and /b.

CommandWhoWhat it does
/battlesany memberOpens the battle screen: running fights, your invulnerability window and your nation’s reinforcements.
/battles startking, coleader, generalStarts a battle or siege at the town whose outskirts you are standing in.
/battles info <town>any memberFull readout of a fight: type, both sides, points, sessions completed, banner holder, war chest and the session clock. With no argument, uses the fight you are standing in.
/battles listany memberEvery running fight: town, both sides, point balance, active or dormant.
/battles sessionany memberWhether a session is live now and how long until it changes.
/battles hud <town>any memberShows that fight’s sidebar. Repeat it for the same town, or use /battles hud off, to put it away.
/battles reinforce <town>an ally already in that warJoins your nation to one side of that fight. Free, with a 60-second wait between switches.
/battles invulnerability set <hour>king, coleaderSets your nation’s daily unattackable window. The hour is the UTC hour it opens; it runs for eight hours. Confirm with /towny confirm, and you get one change every 42 days.

Nation

CommandWhoWhat it does
/n warlist [nation]any memberThat nation’s wars, split into offensive and defensive.
/n fortlist [nation]any memberThat nation’s fort towns.
/n occupiedtowns [nation]any memberBoth halves of the ledger: towns that nation occupies, and towns of theirs someone else holds.
/n set occupationtax <%>king, coleader, generalSets the share of each peaceful occupied town’s bank your nation takes daily. Maximum 5%.

Outskirts

CommandWhoWhat it does
/outskirts [radius]any memberChat map of claims, outskirts and wilderness around you. Optional radius 1–12, default 5.
/outskirtinfoany memberWhat the chunk you are standing in is: town block, outskirt block or wilderness.

Forward bases

CommandWhoWhat it does
/fobany memberOpens the forward base screen.
/fob create <name>coleader (not a king, not a mayor)Registers a new forward base; then /town new FOB_<name> within 10 minutes.
/fob cancelas aboveAbandons a pending request and returns you to your town.
/fob delete <FOB name>as aboveDestroys the base and returns you to your town.
/fob set comayor <FOB name> <player>coleader or kingReplaces the base’s comayor.
/siegecampany memberOpens the siege camp screen.
/siegecamp create <name>coleader (not a king, not a mayor)Registers a new camp; then /town new CAMP_<name> within 10 minutes.
/siegecamp cancelas aboveAbandons a pending request and returns you to your town.
/siegecamp delete <camp name>as aboveDismantles the camp.
/siegecamp set comayor <camp name> <player>coleader or kingReplaces the camp’s comayor.

Measuring

CommandWhoWhat it does
/distance <town 1> <town 2>any memberDistance between two town centres, in blocks.

See also: Battles & Sieges · Forts, Outskirts & FOBs · Glossary