War
| Command | Who | What it does |
|---|
/war | any member | Opens the war screen: your wars, your reasons to fight, peace drafting and everything else. |
/war justify <nation> <town> <CONQUEST|RECONQUEST|COLONIAL_WAR> | king, coleader, general | Pays for and starts a three-day justification against an enemy town. Run with no arguments for a menu. |
/war declare <nation> <casus belli> | any member | Spends the named reason and starts the war. |
/war info [war] | any member | A war’s score and its breakdown, the nations in it, its battles and your exhaustion. |
/war cbs [nation] | any member | Lists the reasons that nation holds to fight, and the town each one targets. |
/war calltoarms add <ally> <war> | king, coleader, general | Asks an existing ally to join the war on your side. Only the war’s own leader can send it. |
/war calltoarms sent [page] | any member | Requests your nation has sent. |
/war calltoarms received [page] | any member | Requests your nation has received. |
/war calltoarms accept <nation> <war> | king, coleader, general | Joins that war on the side that called. |
/war calltoarms deny <nation> <war> | king, coleader, general | Turns the request down. |
A call to arms expires with the server’s invite timeout — answer it in time or ask again.
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Battles
/battles also answers to /conflicts, /battle and /b.
| Command | Who | What it does |
|---|
/battles | any member | Opens the battle screen: running fights, your invulnerability window and your nation’s reinforcements. |
/battles start | king, coleader, general | Starts a battle or siege at the town whose outskirts you are standing in. |
/battles info <town> | any member | Full readout of a fight: type, both sides, points, sessions completed, banner holder, war chest and the session clock. With no argument, uses the fight you are standing in. |
/battles list | any member | Every running fight: town, both sides, point balance, active or dormant. |
/battles session | any member | Whether a session is live now and how long until it changes. |
/battles hud <town> | any member | Shows that fight’s sidebar. Repeat it for the same town, or use /battles hud off, to put it away. |
/battles reinforce <town> | an ally already in that war | Joins your nation to one side of that fight. Free, with a 60-second wait between switches. |
/battles invulnerability set <hour> | king, coleader | Sets your nation’s daily unattackable window. The hour is the UTC hour it opens; it runs for eight hours. Confirm with /towny confirm, and you get one change every 42 days. |
Nation
| Command | Who | What it does |
|---|
/n warlist [nation] | any member | That nation’s wars, split into offensive and defensive. |
/n fortlist [nation] | any member | That nation’s fort towns. |
/n occupiedtowns [nation] | any member | Both halves of the ledger: towns that nation occupies, and towns of theirs someone else holds. |
/n set occupationtax <%> | king, coleader, general | Sets the share of each peaceful occupied town’s bank your nation takes daily. Maximum 5%. |
Outskirts
| Command | Who | What it does |
|---|
/outskirts [radius] | any member | Chat map of claims, outskirts and wilderness around you. Optional radius 1–12, default 5. |
/outskirtinfo | any member | What the chunk you are standing in is: town block, outskirt block or wilderness. |
Forward bases
| Command | Who | What it does |
|---|
/fob | any member | Opens the forward base screen. |
/fob create <name> | coleader (not a king, not a mayor) | Registers a new forward base; then /town new FOB_<name> within 10 minutes. |
/fob cancel | as above | Abandons a pending request and returns you to your town. |
/fob delete <FOB name> | as above | Destroys the base and returns you to your town. |
/fob set comayor <FOB name> <player> | coleader or king | Replaces the base’s comayor. |
/siegecamp | any member | Opens the siege camp screen. |
/siegecamp create <name> | coleader (not a king, not a mayor) | Registers a new camp; then /town new CAMP_<name> within 10 minutes. |
/siegecamp cancel | as above | Abandons a pending request and returns you to your town. |
/siegecamp delete <camp name> | as above | Dismantles the camp. |
/siegecamp set comayor <camp name> <player> | coleader or king | Replaces the camp’s comayor. |
Measuring
| Command | Who | What it does |
|---|
/distance <town 1> <town 2> | any member | Distance between two town centres, in blocks. |
See also: Battles & Sieges · Forts, Outskirts & FOBs · Glossary